Rock Game Asset R&D
The goal of this project was to find a smooth workflow to create game ready assets. Creating a complex mesh in zBrush, decimating into a lowly mesh, baking all the maps from the high poly to the low poly and finally texturing.
The goal of this project was to find a smooth workflow to create game ready assets. Creating a complex mesh in zBrush, decimating into a lowly mesh, baking all the maps from the high poly to the low poly and finally texturing.