VOID
Bizarre mystery dungeon crawler game. From this project I learnt about prefabs and designing modular assets to create levels. Used C# to interact with doors, and pick up objects. Created a world narrative around the game. Interactive events, eg a wall exploding as the player walks near, walls shifting and changing as the player moves through the level. I experimented with sound, recording my breath and using particles for the players breath to create a cold atmosphere. Cutting sounds together to create doors opening and closing, recording and mixing ambience.