Movement
The player is able to fly around in all directions with adjustable speed 
If the player hits a wall, the flying stops
The player is able to drop and fall to the ground with gravity
When grounded the player can walk
Tools
The player uses the right controller to move in the position in which the controller is facing (superman holding his arms out)
The player has a projectile launcher that shoots an object. Once hitting a tagged object, it spawns an explosion and destroys the object.
The player and use their hands to pick up objects and throw them, using rigid bodies on the controllers it
Sensory Cues
When objects are destroyed, explosions are created and a sound is played
When a player toggles their weapon, the controller model swaps to a blaster. 
When the blaster is fired, sounds play.
User Interface
A physical UI with buttons allowing the user to move between scenes and reset
A physical button allows the user to change the rigid body’s gravity of all tagged objects in scene
Autonomous Simulation
Cars are spawned every few seconds and move forward
Rocks are orbiting the energy world tether between the cities 
The large buildings outside are orbiting the cities
Projectiles interact differently to certain objects
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